Anyone looking for a sick roguelike should play Sil -- really stripped-down
Angband fork that is totally different than anything I've played
in forever. ... there is a huge depth in gameplay related to skilltrees
and a whole bunch of other stuff. It's simply gorgeous.
It's the best variant I've ever played, and is becoming one of my
Do not be fooled that this is an Angband variant - the developers
have gone to great lengths to make this game intuitive, balanced
and non-repetitive, having cut out huge chunks of the original game,
reworked user interaction, and consolidated redundant/pointless
gameplay elements. The design philosophy is much like Crawl's, where
everything has a purpose and nothing is wasted.
It's a lot of fun ... I don't know how, but the makers have managed
to make the fights feel more epic and legendary.
Essentially, we've got a new project that could've been a proper
new Angband fork---before it went waaay past Angband and such and
became another thing with some blood ties.
Dude, I just got outflanked by orcish soldiers. Three spread out
around me and blocked off my escape route. This game has polish.
Oh my goodness, this is nice.
YES!! This roguelike looks very impressive ... I never thought I'd
see a roguelike that I liked better than Ancient Domains of Mystery,
but this may do the trick!
It's a very polished and rewarding little roguelike, definitely
an improvement on Angband.
This is fantastic! I only played one quick game last night, but
this "variant" has more innovation than anything else
I have seen combined in the Angband world during the 5 years or
so I was away.
Of all variants, I think Sil is the most fun of all time. The game
may look easy at first glance, but it has a very steep learning
curve that hits hard and fast. Its difficulty is at another level.
Also thanks for a great game - since Sil came out, it's been taking
the vast majority of my *band time. The theme and UI are beautifully
done, and the difficulty curve is just about perfect - I lose a
lot of heros to stupid mistakes that would be minor in any other
variant, but with patience and care and just a bit of luck, things
work out, and when they do, there's a genuine feeling of accomplishment
that's rare in games these days.
Congratulations and thanks for creating such a unique and fascinating
variant! love it!!
Just dropped by to comment on the top quality and direction of Sil.
I can tell you are a good designer by looking at the manual, and
looking at some of the design decisions.
Firstly, great game... Really the best I've played in a long time,
of this genre - very well done, the feel/setting, the tactics -
I've never played Angband, and have only very limited experience
of other rogue-likes, and have found Sil a really fun introduction
to the genre.
Sil is the best game of any type I've played in years, and I'm thrilled
to see it keeps getting better!!
Overall though, I'd like to say that Sil is a "masterpiece".
It is so well thought out and ... has proved to be very well balanced.
I love how you've stripped back so much from Angband and yet brought
a real depth to character advancement over a much shorter game.
Everything is really well thought out and balanced. Well done!
The game is marvellously bug-free, cleanly designed, and interesting.
It's a huge achievement.
I'll use the occasion to thank you for this excellent game! It's
astonishing how well most things work together, and how gameplay
and settings seem to be just right; It's obvious that a lot of thinking,
work and enthusiasm have already been put into this gem (no pun)
of a game!
I'm really impressed by this game. I think the winner-board thus
far is really a testament to the depth and quality of the gameplay.
Winning characters occupy the whole spectrum from "kill everything"
(including Morgoth, as of today--congratulations, by the way...)
to "kill nothing", representing Noldor/Vanyar, Sindar,
Naugrim, and Edain, and a very broad range of styles. Awesome work.
I'm not usually a gamer anymore, but I like Angband. As a Tolkien
maniac (particularly with regard to the Silmarillion), I really,
really, really love and appreciate this game.
For me, Sil is a Masterpiece. I am having the kind of fun with Sil
that I had when I was 14. There are very very few games that have
done that for me.
Yep, great game. Definitely one of the best Angband variants because
it just cuts out all the bloat and crap that *bands (including V)
are notorious for and makes it into a more interesting, tougher,
It's a great game. I'm generally not much of a fan of *bands, but
Sil feels more tight and controlled. The magic system has wonderful
flavour; song and grace.
The balance, coherence to Tolkien's background and rule's transparency
are pure jewels.
Overall, instead of just throwing in more and more mechanics and
options like DCSS, they focus on making the core mechanics deep
It's an Angband variant, except it's so heavily modified from Angband
that it's barely recognizable.
What's really got me hooked on it is how elegant the design is in
absolutely every aspect. The interface, controls, and all
of the game mechanics are really easy to understand and fairly simple,
but still offer a statisfying amount of complexity that forces you
into interesting choices. The balance inherent in these mechanics
is damn near flawless.
I love the attention to detail in Sil, from the simple things like
longbows having a -1 to evade, to the interface that is more smooth
and intuitive than any other variant to date, the transparency in
combat rolls and the skill system, the ability to create skill combos
(not just the classic Dodge + Flanking, but many less obvious combos
as well). There is just so much awesomeness here that it can't fit
into a single post without creating a text wall. Oh, and the AI.